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Game Systems

Started by GM Prime, May 05, 2026, 05:10 AM

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GM Prime

This post will keep track of the various game systems in the game, including some unusual ones that you've probably never seen in an MMORPG, or seldom.

1.  Walking System: It is divided into 3 speeds versus the usual 2; casual strolling, regular walking which is more of a jog, and sprinting.  There is also an on/off toggle if you want to casually stroll around, and another toggle for auto-run which works both for walking and strolling.  You can sprint in both modes and return back to your previous speed when you're done. 

2.  Gas System: Toxic gases will be present in the game to make it feel more grounded. Instead of visible gas clouds, there will be more subtle visual and auditory cues.  They will imitate real life gas exposure to a limited, gamified extent, with effects such as eye-irritation, coughing, tunnel vision, etc.  (Dev Note: We are game designers, not OSHA inspectors! These effects are highly gamified for entertainment, so please don't use our sci-fi game as a real-life safety manual.  It is purely a gameplay mechanic for immersion, and is not an accurate or reliable simulation for real-world gas exposure training.  Stay safe out there!)

Currently there are 3 types of gases present: Chloramine(when you mix bleach and cat urine for example, you better clear the house), Hydrogen Sulfide(a rotten egg smelling gas that's highly toxic in high concentrations), and Methane which displaces oxygen, and is also flammable.  There will also be pockets of "Dead Air" in some tunnels, caves and mines.  Dead Air is the term for air pockets where there is no oxygen present.  It is lethal. 

3.  Vehicle System:  cars, motorcycles, and boats will be included in the game.  There exists a potential for some unusual vehicles, but that requires further analysis on my part.

4.  Player Housing:  There will be player housing, starting with small but cozy apartments.  From there players will be able to upgrade to detached homes using in-game currency acquired through gameplay.  There will be a limit of 1-2 properties per player.  Starting apartments will come with their own floor-cleaning droid.  It will clean your floors every now and then.  If you mistreat your cleaning robot, it will be taken away from you until you prove that you're a responsible adult.  You will be able to customize it with accessories such as pink rabbit ears and a wiggling bunny tail, a construction hat, and a few other choices.  It will also blow bubbles once it is done cleaning. 

5.  Player Revival:  Players will be revived either on location or at designated bind points. 

6.  Cooking & Baking:  Most cooking will be simplified to require a few ingredients and a simple mixing system that will involve a mini-game to mix in the ingredients in the right proportions.  There will also be a higher tier cooking system for those who enjoy it, it will have a realistic requirement for ingredients, teaching players some of basic real world recipes.   

7.  Foraging:  This will be a premier system.  You'll be able to harvest all sorts of food, from berries to nuts and honey, with various quality levels granting better temporary stat boosts.  They will mimic real life examples, but once again, this is a gamified version, don't treat it as a replacement for real life training in safe foraging. 
Getting Shit Done.